return of old fallen chaos

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return of old fallen chaos

Post by Jezza on Mon Aug 07, 2017 4:14 am

(scraped)
Spoiler:
good day ladies and gentlemen today i  bring news from the computer in my room and me :)
so pat (the owner) may be busy with life and stuff we get that (yes life)  and my life is quite busy too probably not as much as pats (yes the owner) :P

for a few years now on and off I have been working on something in secret hint hint look in the Title lol! im not going into much detail about it
but ill explain a little bit about what has been achieved. OK so basically there is no actual map yet only test maps and template sprites that will be replaced by sprites
and the overall structure is there ill go over a few features in a list that may get you pumped not all features are ready but can be tested

ok list of things in the engine currently

main features
Spoiler:
multiplayer :D
Spoiler:
A  editor for devs and admins  :D
Spoiler:
quests :o
Spoiler:
shops :o
Spoiler:
clans :o
Spoiler:
monsters :O
Spoiler:
other npcs :OO
Spoiler:
and even more features :OOO

that is all ill be sharing today i hope this gives you hope for the future :)

gentlemen , to the future. the future!

IT Crowd quote cough

Jezza


update time
it was good to see this progress happen but was it enough? of course it was but i decided it was time to ditch the clunky old engine for a new one. the new one will feature better mobile cross-platform support and a future proof engine that we can easily update now it may be longer for a demo to come out but itl be worth the wait ill be posting more development progress then before i did very little posting so say good bye to the engine bring on a new and shiny engine :)

thats all for now

i carry on coding

Jezza


Last edited by Jezza on Sat Aug 19, 2017 4:49 am; edited 1 time in total (Reason for editing : updating topics)
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Re: return of old fallen chaos

Post by killerloader on Tue Aug 08, 2017 10:20 pm

Nicccee. I'll be watching this! :D
Note sure if it will be quite the same game though without pat behind it.
Are you using C++?
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Re: return of old fallen chaos

Post by Jezza on Wed Aug 09, 2017 5:34 am

i'm using c# for the engine (not unity) , it going to be a pain to swap the sprites over but it has to be done and i will post some images later in the gold members area
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Re: return of old fallen chaos

Post by killerloader on Wed Aug 09, 2017 5:41 pm

Nice. I guess that would make it easy to put in a winforms map editor lol
What library are you using then? I hope you're not making the game itself in winforms :)
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Re: return of old fallen chaos

Post by Jezza on Thu Aug 10, 2017 4:36 am

using sfml
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Re: return of old fallen chaos

Post by killerloader on Thu Aug 10, 2017 5:40 am

Oh damn nice. That's probably the 2D library I've used most (in C++ though, didn't even know it had a C# implementation)
How long do you think until we can get some sort of demo? :D
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Re: return of old fallen chaos

Post by Jezza on Thu Aug 10, 2017 6:26 am

nice :)
if you like you can message me here your skype deets since your a alpha member tester i might release a early access preview
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Re: return of old fallen chaos

Post by killerloader on Thu Aug 10, 2017 5:29 pm

Sweet, skype/ email is:
killerloader@hotmail.com
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Re: return of old fallen chaos

Post by Jabob on Tue Oct 03, 2017 7:56 am

Jezza!!!
Good to see this being worked on still :)

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